World Machine 3 build 3016 Professional

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Powerful and flexible, World Machine combines procedural terrain creation, simulations of nature, and interactive editing to produce realistic looking terrain quickly and easily.

You can build and export high resolution heightfields, textures, and meshes for your game or rendering software.



Features
Artificial Terrain. Natural AppearancePowerful Fractal Generators
  • The theory of fractals provides nearly unlimited level of detail to your terrains. However, fractal terrains often lack diversity and are difficult to control.
  • World Machine 2's Advanced Perlin Noise allows you to create very unique terrain types and styles, ranging from realistic to incredibly stylized.
Graph Based Interface
  • The shape of your world depends upon the components used to create it. World Machine uses a network-based (graph) user interface; these have been growing in popularity for a number of years. By stringing together components, you can achieve endless combinations of effects.
Powerful Erosion Modelling
  • The natural world is not shaped merely by mathematics. Wind, water, and other chaotic processes are responsible for much of the appearance of our world. World Machine offers industry-leading erosion tools to help create natural appearing terrains.
  • Powerful precipitation and river erosion models allow you to simulate millions of years of erosion...without having you wait around too long.
Visual Design, Procedural PowerBridge the gap between artistically hand-crafted and fully artificial terrains.
  • New to World Machine 2 is a layout view that allows you to use vector-based drawing tools to manipulate your terrain. Combine the power of infinitely detailed fractals with intutively drawn shapes to define your major terrain features.
  • Create Shapes to use as a base for further terrain synthesis.
  • Insert Roads and other shapes that can realistically carve and fill the surrounding terrain.
  • Draw Masks to control or limit effects to particular geographical regions.
  • Interchange vector shapes with illustration and 3D packages using industry-standard file formats (SVG, AI)
Texture your World
  • For the first time, World Machine can create not only the shape of your terrain, but the color of it. Create megatexture-style high resolution texture maps for your external renderer or simulation engine, or create and export influence maps for traditional tiled texture rendering.
  • To help deal with the complexity of crafting textures, World Machine 2 ships with a variety of pre-built macros that make assembling fantastic looking surface texture maps quite easy. In fact, most of the images you see here have had their texture maps created solely with one of these default macros!
  • RGB data is manipulated in full 32bit floating point accuracy, and can be exported to 8 and 16bit/channel formats.
One World. Many ViewsThe terrain you define in World Machine exists upon an endless plane; you can view or export as large or small a section as you prefer at any time. Your viewing options incude:
  • Realtime 3D Views: Every action you take is previewed immediately for the current rendering viewport in a fully 3D viewport
  • Explorer View: Highly dynamic, Explorer View is not limited to merely showing you the current rendering area. Instead, you can fly, drive, or walk through the entire boundless world you have defined.
  • Layout View: The complement to Explorer View, Layout View is an orthographic overhead view. Offering Google Maps-style navigation and an astounding zoom ratio greater than 10,000:1, Layout View allows you to design, plan, and inspect your world in full detail.

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OS: Windows XP / Vista / 7 / 8 / 8.1 / 10 (x86-x64)
Language: ENG
Medicine: Crack
Size: 22,44 MB.

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