GS MattePainting Toolkit v3.0 Maya 2015 x64


The Mattepainting Toolkit (gs_mptk) is a plugin suite for Autodesk Maya that helps artists build photorealistic 3D environments with minimal rendering overhead. It offers an extensive toolset for working with digital paintings as well as datasets sourced from photographs.

Features

  • Import Point Clouds and Cameras
Spatial data from Agisoft Photoscan, Photosynth, and other Structure From Motion Software can be imported into Maya through the Mattepainting Toolkit.

  • Project spherical HDRIs
In addition to camera projection mapping, the Mattepainting Toolkit also supports spherical projections for equirectangular maps. Multiple HDRIs can be mapped onto geometry and blended together.

  • Paint Mattes on Geometry
Layered textures can be blended together directly in Maya's viewport by painting mattes on geometry. The resulting map is baked out to object UVs.

  • Bake Textures to UVs
Layered textures can be baked to object UVs for use as game assets or uploading to the web.

  • Rendering Flexibility
Any renderer that supports Maya's native layered textures can be used to render the output of the toolkit. Mental Ray and V-Ray shaders are included with the toolkit for additional raytracing functionality.


Version 3.0 is now released!

For Maya versions 2014 and 2015, version 3.0 of the toolkit adds support for Viewport 2.0, and a number of new features. Version 2.0 is still available for Maya versions 2012-2014. A lite version of the toolkit, The Camera Projection Toolkit (gs_cptk) is available for purchase from the Autodesk Exchange. To see a complete feature comparison list between these versions, click here.


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